Phone: 7657759163
Email: sl226@illinois.edu
Email: seungheo@usc.edu
Email: lee3072@purdue.edu
I am a CS PhD student at the UIUC, currently working with Dr. Craig Shultz and Interactive Display Lab.
I worked with Dr. Heather Culbertson on VR, Haptic Rendering, Graphic Rendering and Perceptual Illusion research at HaRVI Lab USC.
I also worked with Dr. Voicu Popescu on VR and Graphic Rendering research at Purdue University.
Human Computer Interaction (HCI), Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Graphic Rendering, Haptic Rendering, Haptic Interface, Perceptual Illusion, Navigation
1. Jung-Hwan Youn, Seung Heon Lee and Craig Shultz
2025. "HaptiCoil: Soft Programmable Buttons with Hydraulically Coupled Haptic Feedback and Sensing," In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 155, 1–16. https://doi.org/10.1145/3706598.3713175
keywords: Haptics; Buttons; Human-Computer Interaction; Speaker; Voice-coil
@inproceedings{10.1145/3706598.3713175,
author = {Youn, Jung-Hwan and Lee, Seung Heon and Shultz, Craig},
title = {HaptiCoil: Soft Programmable Buttons with Hydraulically Coupled Haptic Feedback and Sensing},
year = {2025},
isbn = {9798400713941},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3706598.3713175},
doi = {10.1145/3706598.3713175},
abstract = {We present HaptiCoil, an embedded system and interaction method for prototyping low-cost, compact, and customizable wide bandwidth (1-500 Hz) soft haptic buttons. HaptiCoil devices are built using mass-produced, waterproof planar micro-speakers which are adapted to direct energy to the skin using a novel hydraulic coupling mechanism. They can sense force input, using a measurement of self-inductance, and provide output in a single package, yielding a flexible all-in-one button solution. Our devices offer a wider perceptual range of tactile stimuli than industry standard approaches, while maintaining comparable power threshold levels (typical threshold under 40 mW). We detail the construction and underlying principles of our approach, as well as an extensive physical quantification of both input and output. We share psychophysical data on device bandwidth, and show three illustrative examples of how HaptiCoil buttons can implemented in use cases such as spatial computing, digital inking, and remote control.},
booktitle = {Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems},
articleno = {155},
numpages = {16},
keywords = {Haptics, Buttons, Human-Computer Interaction, Speaker, Voice-coil},
location = {
},
series = {CHI '25}
}
2. S. H. Lee, S. Kollannur and H. Culbertson
"Beyond Sight: The Role of Kinesthetic Feedback in Redirected Walking within Virtual Reality",
2024 IEEE Haptics Symposium (HAPTICS), Long Beach, CA, USA, 2024, pp. 321-328, doi: 10.1109/HAPTICS59260.2024.10520865.
keywords: Legged locomotion; Visualization; Navigation; Virtual environments; Modulation; User experience; Haptic interfaces
@INPROCEEDINGS{10520865,
author={Lee, Seung Heon and Kollannur, Sandeep and Culbertson, Heather},
booktitle={2024 IEEE Haptics Symposium (HAPTICS)},
title={Beyond Sight: The Role of Kinesthetic Feedback in Redirected Walking within Virtual Reality},
year={2024},
volume={},
number={},
pages={321-328},
keywords={Legged locomotion;Visualization;Navigation;Virtual environments;Modulation;User experience;Haptic interfaces},
doi={10.1109/HAPTICS59260.2024.10520865}
}
3. V. Popescu, S. H. Lee, A. S. Choi and S. Fahmy
"Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning",
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 2022, pp. 35-43, doi: 10.1109/ISMAR55827.2022.00017.
keywords: Geometry; Virtual environments; Rendering (computer graphics); Augmented reality; Computing methodologies; Computer graphics; Graphics systems and interfaces; Virtual reality
@INPROCEEDINGS{9995584,
author={Popescu, Voicu and Lee, Seung Heon and Choi, Andrew Shinyoung and Fahmy, Sonia},
booktitle={2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
title={Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning},
year={2022},
volume={},
number={},
pages={35-43},
keywords={Geometry;Virtual environments;Rendering (computer graphics);Augmented reality;Computing methodologies;Computer graphics;Graphics systems and interfaces;Virtual reality},
doi={10.1109/ISMAR55827.2022.00017}
}
April 9, 2024: "Beyond Sight: The Role of Kinesthetic Feedback in Redirected Walking Within Virtual Reality"
Oral Presentation at IEEE Haptics Symposium, Session 5B: Haptics in Gaming and Virtual Reality, 11:45 a.m. - 12:00 p.m.
Session chaired by Allison M. Okamura & Katherine J. Kuchenbecker, held in Long Beach. Presented methods and devices developed to enhance the spatial efficiency of redirected walking (RDW) in VR. Discussed the alignment of haptic and visual perceptions to provide unified user experiences.
Best Computer Science Research Award, 2024
Viterbi School of Engineering, University of Southern California
Best Software Engineering Project Award, 2022
Department of Computer Science, Purdue University
Dean’s List (Spring 2020, Fall 2020, Spring 2021)
Department of Computer Science, Purdue University
Semester Honors (Fall 2019, Spring 2020, Fall 2020, Spring 2022)
Department of Computer Science, Purdue University
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